Clubpenguin Elite penguin force mission guides and cheats on Nintendo DS

Mission #1:

1. Start the mission by talking to Aunt Arctic. Go to the Coffee Shop.

2. Scroll to the left and click on the newspaper.

3. Click out of the newspaper and click on the blue puffle that will appear. Collect the piece of paper that is bouncing over his head.

4. Talk to the Coffee Shop penguin. Go to the Snow Forts.

5. Click on the snowman to get another piece of paper.

6. Scroll to the right and click on the blue penguin.

7. He will say his hat is stuck on the Clock Tower. Click on the blue puffle and using the aim, aim it at the target on the clock.

8. Pick up the pink hat. Give it to him. Get the disguise glasses from him.

9. Go to the Plaza and click on the mailbox. You will get another piece of paper.

10. Go to the Dock and click on the tubes for another piece of paper. Put the pieces of paper to form a map.

11. Go to the Beach then into the Lighthouse. Click on the barrel on your right and D (a.k.a. Dot) will appear from it!

12. Talk to Dot and she will give you a map to Club Penguin. Go to the Dojo and talk to Dot.

Mission 1 of EPF is now complete!

Mission #2:

1. Firstly, speak to Dot. She will hand you the puffle pin.

2. With the puffle pin, click the wall with the two boards.

3. Now, spin the puffle pin and make sure it fits the puffle at the bottom, and you will be in a new room.

4. Speak to the Director, and speak to the penguin with the Red Puffle, called Blast.

5. Click Blast, and aim at the box beside.

6. Speak to PH, and you will have a puffle whistle!

7. Head to the Ski Village, and speak to Dot.

8. Head to the Sports Shop, and speak to Dot.

9. Click the first curtain, and speak to Dot in the HQ.

10. Click on the closet and enter the code 3000, and talk to the Director and Dot.

11. Use the two blue items to make a spy gadget. Use Blast to open the box on the left.

12. Drag the telescope to your spy gadget in the inventory.

13. Click your spy gadget, and select the symbol beside the ‘HQ’ sign. There will be a code, which reads ‘ Red Blue Blue Red Red Blue’.

14. Enter this code after opening the box, to obtain the satellite.

15. Drag this to the spy gadget, and talk to Dot, and then the director.

Mission #2 of EPF is now complete!

Mission #3:

1. Speak to Dot.

2. Head over to the Ski Lodge.

3. There will be an ill penguin. Speak to him.

4. Next, pick up the soup below the table in the middle.

5. Head back to the Ski Lodge.

6. Give the soup to the ill penguin, speak to him and he will give you a red snowboard as a reward.

7. Place the snowboard in your inventory by opening the red suitcase.

8. Then head to the Ski Hill and speak to the penguin with the blue snowboard.

9. Challenge him to a snowboarding race. Beat him, and obtain 4000 points together with a trophy.

10. Head back to the Ski Lodge, and speak to the ill penguin once again.

11. After that, head back to the Ski Hill and snowboard more.

12. At the Ski Hill, follow the footprints, which lead you to Rookie’s Campsite.

13. There will be a blue puffle called Bouncer, aim at the bonfire, to put it out.

14. Next, follow the footprints to the river.

15. Speak to Rookie and call Dot on your Spy Phone, and you will be rescued by some people sent by Dot.

16. Finally, click on the glasses and the EPF Badge.

Mission #3 of EPF is now complete!

Mission #4:

1. Speak to the Director and take the file from his table.

2. Next, get the file from your inventory and show it to Dot and the penguin with the jetpack.

3. Head to the Sports Shop.

4. Hand over the file to the clerk and he will give you a pair of ‘Gary the Gadget Guy’ glasses.

5. Head to the Eye Scan 3000 located at the HQ, and put on the glasses given at the sports shop.

6. After the eye scan,go to the gadget room and check the table with the clock and the boom-box.

7. Now, click on the open drawer and get the Mechno Duster for part of your Spy Gadgets.

9. Then, head to the Ski Hill and apply the duster on the pile of snow there.

10. Shuffle the snow until you obtain a bent key.

11. Next, head to the Sports Shop and speak to Dot.

12. Use the bent key to open the door.

Mission #4 of EPF is now Complete!

Mission #5:

1. Speak to PH.

2. Head to the town and speak to Aunt Arctic. She will give you a ‘You’re A Terrific Friend’ postcard.

3. Next, head to the Coffee Shop.

4. Use the Mechno Duster to clean the coffee bean spill, and you will be given a pen.

5. Give the pen and the card to the Coffee Shop worker.

6. Then, head back to the town and let Aunt Arctic sign it.

7. Next, head to the Snow Forts and give the card to both the penguins.

8. Now, head to the puffle training room and give the card to Flare and make him light up.

9. Click on flare, and point at the key on the anvil. Flare will weld them together.

10. Take the key and head to the Sports Shop.

11. Insert the key into Gary’s door, and go into his room.

12. Head over to the globe and use the decoder on the blueprints. It should say, ‘Super Power Flashlight’.

13. Now, move over to the orange couch and get the item.

14. Then, go over to the table and click on the paper, so that others can know your whereabouts.

15.Click the door, and leave the place.

Mission #5 on EPF is now complete!

Mission #6:

1. Head to the Mine Shack and speak to the penguin there.

2. Click on the tub of water near the opening.

3. Then, head into the door on the side of the Mine Shack.

4. Click on the wheels that are close to the door, next to the spool of yarn and the lantern.

5. Move the wheels outside and place them in the bucket.

6. Use Flare to weld the wheels to the bucket.

7. Place the cart in your inventory, and go down into the Mine.

8. Place the cart on the track.

9. Ride on the mine tracks.When you are done, head over to the upside down cart and speak to it.

10.Pick up the three yellow balloons and the rope.

11. Combine the rope and the cart and have Blast knock the rock off the ledge.

12. Blow air into the balloons one at a time and connect them to the cart.

13. Once all the balloons are attached to the cart, it will lift up and you can talk to it.

14. Now, get the flashlight and attach it to your Spy Gadget.

15. Open up your Spy Gadgets and click on the light bulb. Point it into the dark tunnel to search for Gary.

16. Use Blast to break the boards, and teleport back to the HQ.

Mission #6 of the EPF is now complete!


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